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Blackpowder and Bloodlines LARP

A LARP campaign set in a low-fantasy Renaissance world, to be run in Melbourne, Australia

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Blackpowder and Bloodlines LARP

Blackpowder and Bloodlines LARP

Blackpowder and Bloodlines LARP

Blackpowder and Bloodlines LARP

Blackpowder and Bloodlines LARP

A LARP campaign set in a low-fantasy Renaissance world, to be run in Melbourne, Australia

A LARP campaign set in a low-fantasy Renaissance world, to be run in Melbourne, Australia

A LARP campaign set in a low-fantasy Renaissance world, to be run in Melbourne, Australia

A LARP campaign set in a low-fantasy Renaissance world, to be run in Melbourne, Australia

Orgs Blackpowderandbloodlines
Orgs Blackpowderandbloodlines
Orgs Blackpowderandbloodlines
Orgs Blackpowderandbloodlines
1 Campaign |
Melbourne, Australia
$5,213 USD $5,213 USD 57 backers
137% of $3,796 Flexible Goal Flexible Goal
Overview
Blackpowder and Bloodlines is a Live-Action Role-Playing game about exploration, conflict and survival in a fantasy colonial setting. Featuring simple rules, immersive roleplaying and player-driven storytelling, the game will give an expansive play experience to a hundred or more participants that builds on our previous work, such as the Steampunk campaign Zeppelin Games.

Blackpowder & Bloodlines is being run by Immersive Arts Melbourne - a group of experienced LARP writers and players who’ve participated in games all over Melbourne and around the world. We’re bringing our unique approach back to run the best game we can - and we need your help!

The campaign focuses on the interaction between Old World humans and New World orcs, their mutual struggle to survive, and the development of a new society. Humans from four nations as well as the orcs are available for player characters, all richly filled out with their own unique but recognisable cultures.

Our streamlined rules get out of the way and let players

 engage in deep role-playing, with resources tracked by in-game tokens and some brutal but forgiving combat mechanics. Much of the game experience will result from emergent play driven by the search for resources, and their use. Success, story and survival will all depend on competition for these scarce resources.

The game itself is spread out over several different play spaces, both physically and conceptually, to allow players to pick and choose what parts they participate in. While each play space affects the others, it’s perfectly possible for a player to just do one thing they enjoy all event. Better still, players can work with friends to have an impact everywhere - and true power awaits whoever can best shepherd their assets.

Our goal is to create a campaign of at least five weekend events, for over a hundred players which engages and inspires everyone involved, creates an environment of real challenge, and leaves a lasting impression full of fond memories. 

What We Need

We’re more than happy to do all the writing & testing on our own time: it’s fun, we love it and we’ll keep doing it as long as we can. But, we’re going big this time and some of this exciting stuff costs money. We’re asking for $6000 to help cover the major setup costs to help us get everything moving:

  • Insurance & Administration: $1000. This is our first hurdle. We can’t run without it, most sites need us to have it before they’ll even take a booking.

  • Site fees: $1250. If our game is going to be immersive, the choice of site is critical. We’re looking for a site that meets our atmospheric needs, as well as being able to support the hundred-plus people who’ll actually be at the event, so having some coin in the pocket will help us find the perfect place.

  • NPC costumes, weapons, gear: $2000. We have some big ideas, and for that we’ll need a big crew. NPCs are the key to developing really cool play experiences, and we want them to be awesome.

  • Props & set-pieces: $1000. We can make do with posterboard and string, but we’d prefer to do some really special stuff to bring the world to life. With your help, we can make it happen.

  • Website & photography: $400. The photography that comes out of LARP events is amazing, and it really helps to get people to events. We think this deserves proper recompense, and we’re tired of paying for it in booze and pizza.

  • GM Supplies, radios, first aid kits: $250. Making sure our Game Masters are properly-stocked, able to coordinate and look after everyone is a priority.

  • Storage & transport fees: $100. It’s not sexy, but we’ve got to put all our props somewhere.

If we don’t make our goal, we’ll still be running the game - even if we have to build stuff out of duct tape and cardboard!

What You Get

For the full run-down, have a look in the sideboard. Here's the highlights!

  • Crew and Leading Crew get our eternal gratitude. Thanks guys, every little bit helps!
  • If you want to pre-purchase a ticket to the first event, the ones you're probably looking for are the Stowaway, Passenger and First Class Passenger perks.
  • Officers get discounted entry to all our events, and Captains can buy their tickets up-front.
  • Privateers, Dockhands, Explorers and Navigators get some cool loot to take away.
  • Carpenters and Quartermasters can help us with some details to bring the game world to life.
  • The Master of Mint gets to help us write the ruler of one of the Old World nations, and if we make our stretch goals, their face will go on that nation's currency!
  • Should they exist, the Grand Patron of the Game is a beautiful human being who we will run an entire weekend event for, as well as mention how awesome they are every chance we get. Let it be known that we are buyable.

The Impact

Immersive Arts looking to build on the excellent LARP community that already exists in Melbourne and take it to the next level in every aspect: in immersion, in intensity, in maturity and in ambition. We fully expect that Blackpowder & Bloodlines will have an ongoing positive effect on the community at large, since we’ve seen it before - each time a club makes something amazing happen, the benefits filter out everywhere else. We hope that we can capture that magic too, and help the entire hobby take the next step up.

When we write & run LARP events, we don’t throw things together. We design them from the ground up with specific goals in mind. For Zeppelin Games, we wanted to ask “Can LARP be art?”; for Murder on the Ghan, we wanted to see what happens if players can’t trust the GMs; for Blackpowder & Bloodlines, we have several major goals:

  • We want to give our players a wide scope of play options.

  • We want to create mature, theme-exploring play.

  • We want our players to intensely immerse themselves.

  • We want to present serious moral choices with high personal stakes.

  • We want to help our players grow and improve in the hobby.

We’ve seen & done all of these before to varying degrees of scale and effectiveness and the results can be truly amazing. Most games focus on one or two of these aspects and do them really well, but we want to do it all - and we think that’s something worth doing.

Risks & Challenges
There’s a lot in here about aims, goals, and what we want to do. We do know that this is a big project, and we’re well aware that we’re doing something out of the ordinary by asking for your help. Running any LARP is fraught with difficulty. For starters, we have all the regular potential problems facing LARP events, like funding, character “bleed”, participant injury, organiser stress and so on. These are things that any LARP needs to manage, but there are some extra challenges which face us:

  • We want lots people to come to our events: One of the most challenging things that every new LARP faces is getting people to show up, and we’re aiming to get at least a hundred of them at our games. We know that the LARP calendar is expanding (which is excellent) but we think there’s space in there for one or two more weekend events each year. To be plain about it, our plan is to get people as excited as we are so that they tell their friends, family and random passersby that they should come as well. Then, we deliver - and good games are self-sustaining.
  • We have lofty ambitions: Blackpowder & Bloodlines is a crazy-ambitious project and we really want to make it better than anything we’ve done before, by a big margin. We know we can do “pretty good” but we want to do even better. The way that we’re going to do that is by working to our goals, communicating them to our community, and getting everyone to tell us how they think we’re travelling. We thrive on feedback, since it’s the only way we can find out if we’ve done what we set out to do, or if we need to change it up.
  • We’re dealing with confronting themes and ideas: We’re not only out to challenge ourselves, but our players as well. That can sometimes be hit & miss, but we’ve seen that the community is ready for it with other great events like After the Fall. We’ve already touched on how we’ll manage this: by communicating; by telling everyone up-front what kind of game we’re going to run, and then by giving people the tools to deal with it. Development manifestos, workshops and an open ear are just some of the tools we think will prove useful. That way, participants will know what to expect and how to direct their play to match those expectations.

Other Ways You Can Help

Even if you can’t make a financial donation we would still love your help!

  • Sign up to our development emails: you can be among the first to read the drafts of rules and world and give us your feedback

  • Join the playtest events and help us break everything so that we can figure out how to make it better!

  • Tell your friends about Blackpowder and Bloodlines, share our campaign on facebook or your favorite other social media.

  • Come to our costume and prop, and character workshops, help us build & make things (no experience necessary).

  • Volunteer to NPC or crew: events need lots more than just the organisers running around to make things happen.

  • If you have other skills you'd like to contribute - such as building, making, sewing, writing - let us know.

  • And of course, come play!

Looking for more information? Check the project FAQ
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Choose your Perk

Crew

Currency Conversion $3 USD
$5 AUD
Crew, you will have our thanks, and recognition as a sponsor of the game with your name going up on our website permanently. All higher backer tiers will also get this, of course!
Estimated Shipping
November 2016
0 claimed

Carpenter

Currency Conversion $13 USD
$20 AUD
Carpenters, you get to name a town or major landmark in the nation of your choice. It will show up on maps and be an official part of the game world. We'll help you work through it and make sure that it fits in!
Estimated Shipping
January 2017
5 out of 20 of claimed

Quartermaster

Currency Conversion $16 USD
$25 AUD
Quartermasters, you get to choose & design the emblem for one of the Old World nations. This will appear in lore, in game, and on the currency. We'll help you work through it and make sure that it fits in!
Estimated Shipping
January 2017
2 out of 4 of claimed

Leading Crew

Currency Conversion $19 USD
$30 AUD
Leading Crew, you will have our thanks, and recognition as a premium sponsor of the game with your name and picture going up on our website permanently. We'll also give you a personalised, in-character invitation to the Colony.
Estimated Shipping
November 2016
0 out of 100 of claimed

Privateer

Currency Conversion $32 USD
$50 AUD
Privateers, you get a stamp for making wax seals with your choice of the Blackpowder & Bloodlines logo, or the national emblem of one of the Old World nations.
Estimated Shipping
February 2017
4 out of 40 of claimed
Ships worldwide.

Dockhand

Currency Conversion $38 USD
$60 AUD
Dockhands, you get a hoodie featuring the Blackpowder & Bloodlines logo and slogan.
Estimated Shipping
November 2016
7 out of 50 of claimed
Ships worldwide.

First Mate

Currency Conversion $51 USD
$80 AUD
First Mates, you get a 20% discount off your ticket at every Blackpowder & Bloodlines event, for the duration of the campaign.
Estimated Shipping
November 2016
8 out of 20 of claimed

Stowaway

Currency Conversion $63 USD
$100 AUD
Stowaways, you get an earlybird ticket to the first event!
Estimated Shipping
May 2017
4 out of 40 of claimed

Passenger

Currency Conversion $79 USD
$125 AUD
Passengers, you get an earlybird ticket to the first event, and a personalised, in-character invitation to the Colony.
Estimated Shipping
May 2017
2 out of 60 of claimed

First Class Passenger

Currency Conversion $158 USD
$250 AUD
First Class Passengers, you get to join us in a costumed photoshoot before the first event. Your character will appear in marketing & website photos, and you'll get some one-on-one time to make sure there's some excellent ones for your personal use as well. You'll also get an earlybird ticket to the first event, and a personalised, in-character invitation to the Colony.
Estimated Shipping
May 2017
2 out of 5 of claimed

Captain

Currency Conversion $380 USD
$600 AUD
Captains, you get earlybird tickets to five weekend events, and a personalised, in-character invitation to all of them! You'll also get the hoodie and the stamp to give you some cool loot to show off your dedication.
Estimated Shipping
May 2017
3 out of 10 of claimed

Master of Mint

Currency Conversion $506 USD
$800 AUD
Masters of Mint, you get to help create the current ruler of an Old World nation, named after yourself if you'd like. We'll help you work through it and make sure that it fits in. If we meet our stretch goals and can get currency made, we'll even put your face on it! You'll also get a ticket to the first event, the hoodie, the stamp and a personalised, in-character invitation to the Colony.
Estimated Shipping
May 2017
2 out of 4 of claimed

Grand Patron of the Game

Currency Conversion $6,327 USD
$10,000 AUD
You'll become our favouritest person ever. Your name will go on our website, all of our marketing material, and you'll get entry to all future Blackpowder & Bloodlines events including personalised, in-character, in-game physical invitations. We'll even run your own personal weekend LARP game just for you (and whichever friends you would like to bring). This game doesn't have to be set in the Blackpowder and Bloodlines world, it can be any game you want.
0 out of 1 of claimed
sold out

Navigator

Currency Conversion $76 USD
$120 AUD
Estimated Shipping
March 2017
4 out of 4 of claimed
sold out

Explorer

Currency Conversion $76 USD
$120 AUD
Estimated Shipping
March 2017
4 out of 4 of claimed

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