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Support Beast's Fury: Fighting Game

Help Beast's Fury grow by supporting the game's full release!

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Support Beast's Fury: Fighting Game

Support Beast's Fury: Fighting Game

Support Beast's Fury: Fighting Game

Support Beast's Fury: Fighting Game

Support Beast's Fury: Fighting Game

Help Beast's Fury grow by supporting the game's full release!

Help Beast's Fury grow by supporting the game's full release!

Help Beast's Fury grow by supporting the game's full release!

Help Beast's Fury grow by supporting the game's full release!

Ryhan Stevens
Ryhan Stevens
Ryhan Stevens
Ryhan Stevens
3 Campaigns |
Victoria, Australia
$1,620 USD 32 backers
0% of $185,000 Flexible Goal Flexible Goal
Highlights
Mountain Filled 3 Projects Mountain Filled 3 Projects

Beast's Fury is a 2D, arcade-style fighting game featuring anthropomorphic characters. It is currently being developed by a small, passionate team of individuals who are both gaming enthusiasts and professional programmers.

Beast's Fury's main selling point is the idea of 'progressive dynamism', or an evolution of the mechanics of the game as you play. Traditional fighting games have a set curve in that the game is static in how it plays in order to retain a fundamentally solid game. Though retaining the idea of fundamentals, we implemented systems in order to make it so characters grow stronger the longer the game lasts. This not only makes the game visually appealing to look at but causes a change in how players approach the end game.

If you'd like to see more or try the game out yourself, visit our facebook page for more updates about the game.



PC: http://www.evildogserver.com/share/BeastsFuryDe...

MAC: http://www.evildogserver.com/share/BeastsFuryDe...

Linux: http://www.evildogserver.com/share/BeastsFuryDe... 



We've been hard at work for two years now, trying to secure funding through publishers and potential investors. They all have shown interest in the game, however all of the offers we were given didn't coincide with our desires, and after much deliberation, we decided we'd take what we have and present it to the community once more, in an effort to produce the game ourselves without having a publisher to go through.

As a side note, backers who've aided us in the past do NOT need to donate again to receive more rewards. If you donated for a copy of the final product when it's complete in the past, you're still getting it.



                                                             
                                                              Vincent's Soundtrack

Story Mode: Play the Story Campaign through the whole character cast, additional cut scenes, boss fights, and an ending sequence. 

Arcade Mode: Play a team of characters through regular matches, boss fights, and an ending sequence. 

Versus Mode: Test your skills in one-on-one combat mode against computer AI. 

Local Mode: Challenge a friend to versus mode on one console. 

Online Mode: Versus mode using rollback netcode like GGPO

Training Mode: Practice combos and set ups. 

Replay Feature: Watch your online matches.

We are a team of 14 members here are there roles

  • Ryhan Stevens - Project Leader
  • Andrew Fein - Design Lead
  • Marco Arsenault - Lead Programmer
  • Carlos Enrique - Lead Artist
  • Fox Amoore - Lead Composer
  • Zach Striefel - Sound Designer
  • Gareth Wong - Clean up Artist
  • Rafael Llerena - Clean up Assistant/Colorist
  • Phillip Joseph - Shading/Colorist
  • Ricky Bryant - Clean up Assistant/Colorist
  • Rukiya Hassan - Shading/Colorist
  • David Rioveros - UI Designer/Programmer
  • Josh Broks - Clean up Artist 
  • Danielle McRae - Voice Director 

So what does Beast's Fury bring to the table? Beast's Fury introduces 'Fury' as a gameplay booster that both acts as a way to temporarily bolster your character's signature moves as well as add variety to how a character plays, taking something from their toolset and amplifying it's uses astronomically. What makes this fun is mechanics you may have seen in other games are carried over and refitted to each individual character, making their playstyles, and Fury variants, all a unique experience, with some familiarity to those who've playing fighting games before.

  •  Combo Links and Attack Strings: this allows for players to put different attacks together to form devastating combos and counter-attacks, allowing players maximize damage against their opponents. This is a staple of Fighting Games however, so its nothing a seasoned fighting game veteran won't be unfamiliar with.
  • Dynamic Wall and Ceiling Combos: Beast's Fury uses a different approach to combos in the corner and at midscreen, in making it so that characters can use dynamic elements of the wall (Where they hit the wall and how hard) as well as if they're launched against the ceiling of a stage, and changing where/how they hit the ground. This changes the typical juggling system in that it makes players reconsider their combo choices depending on the stage.
  • Unique Mechanics Per Character: All of the characters in the game have unique abilities and game mechanics that set them apart. Though they follow the simple scheme of 'get the opponent to 0 life', all of them carry unique abilities that allow them to turn the tide of battle. Some prime examples being Vincent's ability to spend Meter in order to cancel his special moves into other special moves, or Don's ability to combo into EX Command Throws.
  • Adrenaline and Fury: Characters in Beast's Fury have the ability to store up energy for a Final Round push, giving them a game-ending boost where their natural abilities and unique game mechanics get boosts that make characters' much more powerful for a limited time. The stored energy is Adrenaline, and once per game, characters spend their adrenaline to go into Fury. However, they run out of Adrenaline to fuel their Fury gauge, their character powers down, losing their game changing mechanics and occasionally losing other skills as well.
  • Ultimate Finisher: Similar to Instant Kill Attacks in other games, the Ultimate Finisher is a move that is only available in the final round of any normal game. When a player activates their Fury, they have a limited amount of time to land a certain amount of hits on their opponent. If they succeed in landing the required amount, a cinematic finisher plays, and the opponent is instantly defeated, regardless of their remaining health.

Want to support the game but don't have a means of donating? Refer someone to the indiegogo page and let us know they're donating for you. Doing so will get a copy of the game for both of you! So tell your friends to check out the game and get a reward for spreading the word (Note: The patron still has to donate at least 15$ in order to get the game. Keep this in mind when you refer someone to donate for the game.)


$185,000 USD: PC\MAC\LINUX Digital Launch 8 character and stages Arcade Mode,Training Mode, Local Versus and Online Versus

$275,000 USD: PS4\Xbox One  Launch 4 new characters and stages + Trial Mode

$360,000 USD: 4 new characters and stages + Survival Mode

$455,000 USD: 4 new characters and stages + Story Mode Non Animated Cut scenes.

$550,000 USD: 4 new characters and stages + Tournament Mode

$645,000 USD: Story Mode Animated Cut scenes + Animated Short Movie





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Choose your Perk

Student

$10 USD
Digital copy of the Beast's Fury Original Soundtrack + “Student” title in the Contributors Credits
Estimated Shipping
December 2016
2 claimed

Assassin

$15 USD
Digital copy PC,Mac,Linux for Beast's Fury with 8 characters. “Assassin” title in the Contributors Credits. Includes all previous rewards.
Estimated Shipping
December 2016
17 out of 100 of claimed

Brutal

$25 USD
Digital copy PC,Mac,Linux for Beast's Fury with 8 characters + “Brutal” title in the Contributors Credits.
3 claimed

Furious

$50 USD
Digital Beast's Fury Art book & strategy guide. Includes all previous rewards. “Furious” title in the Contributors Credits.
4 claimed

Devour

$100 USD
A Beast's Fury exclusive t-shirt. Includes shipping & all previous rewards. “Devour” title in the Contributors Credits.
1 claimed

Enrage

$150 USD
A Digital Exclusive Beast's Fury Comic by ThaL-DAWB (Larry D Warren Jr.) all previous rewards included “Enrage” title in the Contributors Credits.
Estimated Shipping
December 2016
1 out of 500 of claimed

Gut

$400 USD
Everything from the $150 reward tier plus your very own 9 inch Don Plushie designed by http://gannmemorials.com “Gut ” title in the Contributors Credits.
Estimated Shipping
December 2016
2 out of 25 of claimed

Frenzy

$500 USD
Everything from the $150 reward tier, plus you'll be able to customize your very own color scheme for a character of your choice that can be selected in the finished game. “Frenzy” title in the Contributors Credits.
Estimated Shipping
December 2016
0 out of 25 of claimed

Hunger

$800 USD
A Exclusive Don Bust Statue + Everything from the $150 reward tier “Hunger ” title in the Contributors Credits.
0 out of 15 of claimed

Alpha

$1,000 USD
Everything from the $500, reward tier plus your very own animated background character designed by you “Alpha” title in the Contributors Credits.
0 out of 24 of claimed

Manticore

$1,600 USD
A Exclusive custom fight stick designed by the Beast's Fury Studio Team and Foe Hammer + Everything from the $500, reward tier “Manticore” title in the Contributors Credits.
0 out of 10 of claimed

Beasts Fury Playable Character

$25,000 USD
Everything from the $500 reward tier, plus you will be able to work directly with the team to create a character based on your own design to be playable in the finished game. Final approval on said designs are up to us, of course, as we want to release as balanced a game as possible, but we are willing to work along side you to develop a character that you are proud to call your own.
Estimated Shipping
December 2016
0 out of 1 of claimed
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