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Who Are The Fine Young Capitalists
The Fine Young Capitalists' mission is to create media using under represented labour, for unexplored demographics to fund non-profit organizations.
We took 5 women who had never designed a video game before and gave them professional concept artists to create their ideal game. We created a prototype and now want the internet to vote on the best game so we can make it and give all the proceeds to charity.
For more info go to
http://www.thefineyoungcapitalists.com/profitBr...
The winner has been chosen. It is After Life Empire.
The games designed were
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Reputation is everything when you're a ghost
By Danielle M
Afterlife Empire is a top down isometric strategy game where the player takes on the role of a ghost in their own haunted house. It’s inspired by games such as Theme Hospital and Dungeon Keeper but focuses on character interaction as well as base building.
The player takes the role of a freshly risen ghost and where you need to build your own haunted house. You start with a one room shack and slowly build your home up until it turns into a haunted wonder of the world.
As the player scares the humans that enter their haunted house they earn “Notoriety.” A ghost can’t do anything if no one believes in you and a ghost that no believes in will slowly leave the mortal plane for the afterworld.
The larger your house grows, the more people will arrive to explore it. Use strategically placed traps and scares to separate individuals to ensure you gain the maximum amount of fear from each encounter.
As you scare people in more creative and memorable ways you earn “Fame”; an additional currency that allows you to upgrade your home adding new and interesting ways to terrify your victims. But be careful! Scare a victim too much and they might die of fright. Too many deaths and your home might have to bulldozed for ‘public safety’ reasons.
Gain enough notoriety and special encounters will come to your house. Ghost hunting television shows will allow you to play for the cameras and gain huge boosts in fame, while séances allow you to use more power for massive scares. Exorcists will also arrive to try and expel you from your haunting ground. Survive and scare them off and you'll earn large bonuses in all fields!
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Why I made this game?
I love games with a twist, something that puts the players in a role beyond a generic hero. Afterlife Empire gives you that role, and lets you control your environment and be as creative as you like within it. I also wanted the game to be inclusive. Your ghost has no gender, and the NPCs will be randomly generated so any combination is possible.
Which Charities
That’s the best part! You decide. Anyone who backs this project gets a percentage of the profits to donate to the charity of their choice (This isn't STOCK or EQUITY), as well as an ability to get a say on how the game will be designed and marketed. The more you’re involved in design the better the game will be; the better the game, the more money it makes for your charity. Plus you get some awesome swag.
Like T-Shirts
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Posters
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And there is even more
The Fine Young Capitalists are all about education. So we've done videos discussing gender representation in video games, explaining how to pitch video games, and examples of art - all free to view on our website. Backers of this project will have a say on which videos we work on next.
You can view them on our Youtube Channel.
Who's Involved
AUTOBÓTIKA
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Autobótika is a transmedia company based in Bogotá, Colombia. While Colombia is an incredible emerging economy with a growing technology and media industry, it doesn't yet have a AAA Video Game industry producing local games. TFYC are working with Autobotika to produce their first video game. We think that expanding Autobótika's already exemplary media skill into video game design is an ideal way to spur growth in Colombia’s game industry.
Lola Barreto - Director
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Lola is a director and designer who specializes in transmedia content by creating meaningful visual experiences for digital and physical environments. Her wide experience over the past twelve years spans many disciplines, including immersive technologies, mapping projection, film, web and print. She works closely with artists, giving creative direction for concept art, visual design, vfx, animation, interaction design, video gaming, identity and motion graphics. Her playful ability for telling stories leads her to approach projects with an emphasis on delightful solutions that inspire, entertain and seduce audiences. Her unbounded ability to support, direct and communicate allows her to excel in leading artistic teams in collective projects.
Giovanna Barreto - Producer
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A graphic designer and producer for mass communication art, such as television, film, print, and web technologies. Over the last ten years she has worked for the Colombian creative industries participating in innumerable design projects, especially for pitching video games, animated television spots, film titling, branding, identity, illustration, typography and more. Giovanna’s painstaking ability to design and to oversee processes has led her coordinate creative teams by managing and organizing complex workflow schemes. She has also worked for awarded projects and for well known clients such as Capital Radio, Bayer UK, Nickelodeon, Sab Miller, Revista Semana, El Tiempo among others. Giovanna is the producer head of TFYC and works for Autobótika.
Laura Benavides - Animator
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A Graphic designer specializing in the cultural industry, Laura has worked in different projects and companies related to performative arts, music, social campaigns, education, youth festivals and interactive projects like video games. She lived in México City for a year in order to learn motion design, thanks to that experience she became an animator to improve her skills in the development of branding for, animated infographics, Identity for web series and promotional pieces. She likes challenging projects and joins Autobótika to provide her outstanding young talent to the team in authentic projects.
Samantha Walsh - Creative Consultant
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Samantha Walsh is a scholar and activist. She is currently a Doctoral Candidate at the University of Toronto-OISE In the department of Humanities, Social Sciences, and Social Justice Education (HSSSJE), formerly Sociology and Equity Studies. Her doctoral research is in interpretive sociology with a focus on disability and social inclusion. She holds a Master’s degree in Critical Disability Studies from York University. Samantha completed her undergraduate degree in Sociology at the University of Guelph. She is also the co-host of a blog “East meets West-Sam and Jo’s perspectives: A Canadian perspective on disability issues in Canada and around the world." http://eastmeetswexx.blogspot.ca/
Samantha was indispensable in the creation of media for TFYC Women in Technology and either directed or wrote the majority of media created for the production. She'll act as the bridge between the Video Game community and the Academic community.
What Can You Do To Help
The most important thing you can do is vote at http://www.thefineyoungcapitalists.com/Voting
Money's always nice... but if you can’t contribute financially, you can still spread the word about the project and help us out with the game. All of the games that have been designed support modding. That means that you can add your own unique flair to the game that will be created. We want to work with people to help them get involved in the game industry and will take steps to help you work with.
Creating a game is just one part of the larger goal of education and getting women involved in the tech industry. We want to get the word out to as many people as possible, so if you watch our videos, replay and comment on them, and share links to our videos and website, you will be helping.
If you have a website, a podcast, or a YouTube channel and you want to talk to us about the project, send an email to media@thefineyoungcapitalists.com. We’ll be extremely happy to be interviewed or answer any questions you have.