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Infinity: Battlescape

An epic space sim where 100's of players wage war across a seamless, true scale solar system!

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Infinity: Battlescape

Infinity: Battlescape

Infinity: Battlescape

Infinity: Battlescape

Infinity: Battlescape

An epic space sim where 100's of players wage war across a seamless, true scale solar system!

An epic space sim where 100's of players wage war across a seamless, true scale solar system!

An epic space sim where 100's of players wage war across a seamless, true scale solar system!

An epic space sim where 100's of players wage war across a seamless, true scale solar system!

I-Novae Studios
I-Novae Studios
I-Novae Studios
I-Novae Studios
1 Campaign |
New York, United States
$379,115 USD by 6,329 backers
$332,620 USD by 5,828 backers on Nov 20, 2015 with another platform

 

 

NOTE: If you pledge Stellar Supporter or higher you need to create an I-Novae account by visiting our website at https://inovaestudios.com to play the game. Our system only syncs with IndieGoGo once every hour so it may take up to an hour before you have access. You can verify your access level and download the game by visiting https://inovaestudios.com/Battlescape/Access while logged into your I-Novae account.

NOTE #2: If your IndieGoGo account email is not the same as your I-Novae Account email you need to add your IndieGoGo email to your I-Novae Account before you will be able to see your purchase. You can do this by visiting https://inovaestudios.com/Account/AddEmail while logged into your I-Novae Account.

NOTE #3: We unfortunately had to announce the delay of our Alpha release until early 2018, the reasons for which have been explained in our weekly updates. IndieGoGo does not allow us to change the estimated dates for our perks.

  • We already have a functional gameplay prototype.
  • Engage 100's of players in epic space battles involving everything from small, nimble interceptors up to immense, powerful capital ships.
  • Seamless interplanetary warfare, orbital bombardments, and long range planetary defenses.
  • No loading screens! (except when the game first starts).
  • Breathtaking visuals made possible by the in-house development of the I-Novae Engine.
  • Newtonian physics with with optional auto-assist from your flight computer.
  • A flight model that makes each planet atmosphere a unique experience based on drag, thrust to weight ratio, atmospheric density, gravity, and turbulence.
  • Offline single player mode for exploration and experimenting with the different ship/weapon combinations.
  • Windows PC.
  • Community oriented focus with support for modding.

 

 

 

Infinity: Battlescape is a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons. Hundreds of players spanning up to 3 powerful corporations of the Starfold Confederacy will fight to win control of the system. The primary goal will be to capture or destroy your enemies infrastructure through a combination of the orbital bombardment capabilities of capital ships and small spacecraft including bombers, interceptors, and corvettes.

We're working to recreate the epic space battles seen in popular movies and TV series such as Star Wars, Serenity, and Battlestar: Galactica. Combined with our ability to handle seamless planetary transitions and our focus on perfecting space combat, we're going to create a well polished experience that really distinguises itself from other space games. Our technology by itself provides an unforgettable experience and the media that have received the prototype have spent entire days just flying around and exploring”

-Keith Newton, CEO & Cofounder (80.lv Interview)

A match begins with each team being allocated some combination of space stations, planetary bases, factories, and AI controlled defense turrets. Each player will start with a moderate amount of credits with which they can upgrade or customize their ship and equipment, or acquire new ships.

 Every couple of minutes a factory spawns a cargo ship which will transfer raw materials to the nearest space station or planetary base for processing into credits. These credits are split evenly among the members of the team however if the cargo ship is destroyed its owners lose the credits. Players are able to donate credits to other members of their team so that they can pool resources.

 

Small ships with first-person, twitch based newtonian controls will provide players with high speed dogfights inspired by those seen in sci-fi film and television. We've implemented a flight model that makes each planet a unique experience based on drag, thrust to weight ratio, atmospheric density, and turbulence.

  • Interceptors - Your standard fast, sleek, highly maneuverable killing machine. They are primarily designed for destroying enemy light spacecraft.
  • Fighters - Similar to interceptors, fighters are relatively fast and maneuverable however they also provide a limited ability to attack infrastructure. This ship will only be available if we reach our $500k stretch goal.
  • Bombers - Larger and less maneuverable than fighters with limited defensive capability. A handful of bombers can cause serious damage to enemy capital ships and infrastructure.
  • Corvettes - The tanks of space combat. Corvettes come armed with independently targeting turrets allowing a 360 degree arc of fire. While they don't pack the long-range punch of a bomber, a group of them can easily take out weaker capital ships.

 

Capital ships are the backbone of a fleet and will be controlled in the 3rd person, providing a unique perspective of the unfolding battle. Individual weapons can independently target or be focused on a single enemy depending on field of view. There are three types of capital ship within Battlescape, each filling a specialized role:

  • Destroyers - The smallest and most maneuverable of the capital ships - destroyers are densely fitted with light weaponry to protect their larger brethren from swarms of fighters and bombers.
  • Cruisers - Heavy weapons platforms capable of reducing enemy infrastructure and capital ships to rubble within minutes. Despite their awesome power they are particularly vulnerable against bombers fitted with long range weaponry.
  • Carriers - Mobile spawn points capable of launching, refueling, and refitting small to medium spacecraft. A carrier has a finite number of spawnable ships however its squadrons can be replenished at a space station or base. With a limited number of light defensive weapons a carrier is particularly vulnerable once its squadrons have been destroyed.

 

A hardpoint system allows for weapon customization. Choose from an array of weapon types including kinetic projectiles, energy based lasers, and missiles. You may also configure ship sub-systems such as radar, propulsion, and shields.

 

We want to provide solo players with a great experience, but we also want to encourage team play. Each ship is being designed with specific strengths and weaknesses. For example a bomber is unlikely to perform well against an interceptor however an interceptor is almost entirely ineffective against hardened installations and larger ships. A destroyer will strike ice-cold fear into the hearts of interceptor and bomber pilots but a cruiser or a group of corvettes will quickly blow it to bits.

If we reach our $1 million stretch goal we will integrate social features directly into the game. This will include corporation management as well as built-in support for competitive matches between organized groups of players.

When we originally set out to build a space game we came to the conclusion that there wasn't any technology available that would allow us to realize our vision of a seamless transition from the surface of one planet to another without loading screens. We hate loading screens and, as life long space game enthusiasts, we resolved to build the technology to accomplish this ourselves. The fruit of that labor is the I-Novae Engine - a revolutionary new game engine capable of bringing you gameplay unlike anything you've ever experienced before.
For the first time in video game history we're able to give you a glimpse of what a broad range of alien worlds could actually look like if you were standing there in the flesh. The best part is that we recognize our gaming community has a tremendous amount of creative energy and, as long as we reach our $800k stretch goal, we want to make our technology available to you via modding tools!

Many of our reward tiers include limited edition skins and/or decals. We wanted to provide some examples so that you'll have an idea of what your rewards could look like. Please keep in mind that these are examples and do not represent the final limited-edition skins and decals.

For starters we have the default skin for a Hellion corvette as pictured below. We'll use this as a baseline for demonstrating some of the fun things we can do to allow you to customize the look and feel of your ships.

Think of decals for ships in Battlescape the same way you would for your car. If you buy a black Chevrolet Camaro and decide to paint gold wings on the hood the wings would be considered a decal. Similarly the Hellion pictured above has a baseline paint job with an SF-1 Racing decal.

You can think of a skin as a whole new paint job. It's the same as buying a white Camaro with blue lights in the undercarriage instead of a stock black Camaro. As you can see in the image above we've completely changed the look and feel of the Hellion. Here are some more examples:

 

 

 

I-Novae Studios is a small independent game studio building cutting edge technology that allows us to create amazing new gameplay experiences. Our team consists of virtual reality and game industry veterans who've worked on games including Gears of War, Gears of War 2, Unreal Tournament 3, Microsoft Flight Simulator 10, and Forza Motorsports 2.

 

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Choose your Perk

Asteroid Supporter

$30 USD
- You receive a copy of the finished game along with an "Asteroid Supporter" badge for the forums with an accompanying in-game decal for your ships. - A limited edition skin for a single ship.
Estimated Shipping
September 2017
200 claimed
Ships worldwide.

Lunar Supporter + Beta

$60 USD
- All of the above. - A "Lunar Supporter" forum badge and accompanying in-game decal for all of your ships. - Access to private beta builds of the game (est. April, 2017) and associated development forums. - A digital limited edition googly-eyed asteroid bobble head for your cockpit. - A digital art book including unreleased artwork produced internally by our team. - A digital copy of the game soundtrack.
Estimated Shipping
September 2017
130 claimed

Planetary Supporter + Alpha

$110 USD
- All of the above. - A "Planetary Supporter" forum badge and accompanying in-game decal for all of your ships. - Access to private alpha builds of the game (est. October, 2016) and associated development forums. - A digital limited edition space whale bobble head for your cockpit. - A limited edition decal set consisting of nose art, racing stripes, etc for all of your ships.
Estimated Shipping
September 2017
104 claimed
Ships worldwide.

Stellar Supporter + Dev Access

$275 USD
- All of the above. - Access to the latest internal builds of the game (est. January 2016 or sooner). - Access to private developer forums that allow you to help us shape the development of the game. - A "Stellar Supporter" forum badge and accompanying in-game decal for all of your ships. - A digital limited edition procedural planet bobble head for your cockpit. - A limited edition set of skins for all of your ships. - You can name an NPC ship.
Estimated Shipping
September 2017
55 claimed
Ships worldwide.

Galactic Supporter

$550 USD
- All of the above. - A "Galactic Supporter" forum badge and accompanying in-game decal for all of your ships. - A limited edition set of special weapon effects. - A statue with your name engraved on it will be hidden somewhere in the solar system. - Name an installation such as a space station, mining facility, etc. This name will go into a pool and when a new match starts installations will be randomly assigned names from the pool.
Estimated Shipping
September 2017
11 claimed

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