THE CAMPAIGN IS OVER and unfortunately we did not reach our goal despite the nice boost in the end. We wish to offer a very big thank you for everyone who participated by contributing or spreading the word. You people showed us that Nyheim has great potential and we will now continue our hard work while trying to find other ways of financing the development.
THANKS!
Nyheim Team @ Happy Hobgoblin
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CONTEST TIME!!!
Check out the referral contest on our Updates -page: https://www.indiegogo.com/projects/nyheim-games/x/1077835#/updates
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TRY OUT NYHEIM'S DEMO!
Click one of the images below to play either the Android - or the Browser -version.
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In February 2015, a rat in London is infected by a virus that causes excessive testosterone buildup and aggression. After one month, the virus spreads to a large part of the rat population. Pest control becomes aware of the changed behaviour and captures some of the rats. One person is bitten and becomes infected.
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The disease mutates and becomes airborne with an incubation time of three weeks. It worsens, causing muscle ache, confusion and fatigue. Within a week, patient one dies from respiratory failure; within a few more weeks, many other fatalities are recorded in central Europe, the US East Coast and China.
News outlets catch on and the reports of an aggressive and lethal flu cause people to flock to hospitals, propagating the disease. The World Health Organisation issues a warning for people to stay indoors. The infection spreads across major cities, infecting people and rats. Rat populations become more aggressive, making containment difficult.
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After 8 weeks WHO issues a global pandemic alarm and attempts to contain and quarantine the disease. Large swathes of population begin to show symptoms, slowing government down. People start to hoard supplies and lock themselves at home in order to avoid contact with others. Meanwhile, rat populations boom and take to the streets, invading supermarkets and homes in order to find food.
The death toll keeps rising. Governments cease to function. Infrastructure falls apart, and nuclear power plants start shutting down reactors and securing spent fuel rods. The infection hits remote areas. Looting becomes widespread.
The power grid fails when the power plants run out of manpower. The people who have survived the infection or who have had immunity to it begin to emerge to the new, post-pandemic world.
You are one of those people.
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Nyheim is a single-player dice-rolling game in the same vein as Elder Sign Omens and Warhammer Quest. The core of the game are the survivor dice, representing the four attributes that the post-pandemic world will test: Wits, Awareness, Endurance and Speed. The attributes are used in everything, from fighting the rats to learning new abilities.
Get strategic with the Nyheim Map! Your Party will move on the map of Nyheim, from location to location. In a location the player can either search for supplies or progress on your objective, or rest and heal your injuries.
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When rolling dice, you can use food to reroll your results, but beware: If your food runs out, you run the risk of starvation! To further help you succeed, items and skills will also give you rerolls, or allow you to turn your results to other results!
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The changing seasons will force you to adapt: As time progresses, rats will get fewer but tougher and supplies found from scavenging will become worse…
Permadeath will keep you on your toes: Each game will have randomly generated locations and characters and each choice you make will be permanent!
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Balance between the well-being of your search party and HQ: Each survivor, item or food that you don’t use will be taken to the HQ, where it can be used to add progress to your new society!
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Objectives and crises pull you in different directions: Will you handle the looming disease that threatens your populations, or do you power through the next task towards relighting the city?
Here is a round-up of the main areas we’re currently working on.
Story Mode:
While the standard game mode is already developed, we want to create something more narrative-driven. In the Story Mode you’ll be able to play as the first survivor of Nyheim and lead the efforts for the rebuilding of the city – and will span the first year post-pandemic.
You’ll be able to unlock larger regions as your population grows, and face larger challenges while the weather gets colder and winter starts setting in…
The campaign will feature custom objectives to drive the game forward.
Updated visuals:
We are aiming to replace the current 2D map of Nyheim with a 3D version! We’re aiming for a miniature landscape style, so you can be even more immersed in the city of Nyheim, along with a dynamic soundscape and animations to boot. Think a mix between Civilization V and Cities Skylines.
Plus we want to add more animations and effects for the cards, just for some pretty eye candy!
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Alternative gameplay:
Supply Currency - Food, items and characters that you send to the HQ will be turned into “currency” that you can use to buy supplies, allowing for a better control over what you need! Upgrading your HQ with the currencies will unlock better quality supplies!
More crises - More variable crisis effects, like Threat spawning, and an alternative crisis system that exchanges the Crisis defeat for more and nastier crises
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Crafting cards - Crafting cards that give powerful rewards, such as items, food or even direct injury healing after being used while resting.
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HAPPY HOBGOBLIN
Happy Hobgoblin is a group of game development professionals who found each other in Oulu Game Lab-program. After working together for a year on the Nyheim mobile, the team bonds are tight and everyone is itching to get to develop the game to its maximum potential!
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We believe in cool games. We believe that people would like to play niche games that aim high and try new and unconventional things. So we want to give you this chance to support a cool game, to show the world that yes, you can take a leap of faith.
The team is dedicated to bringing Nyheim to its full potential. While we’re also creating a mobile version of the game, we’re really excited about the extra depth we can add to the PC version and with your help we will be able to concentrate on making Nyheim the best it can be.
This involves adding resource for additional artists to further illustrate and polish the visuals of the game, along with more music and soundscapes. And more importantly, we can gather feedback and involve you in the development of the game. Because as important as our vision of Nyheim is, your feedback is as important, if not more so.
THE PERKS!
Here are our awesome perk rewards!
EARLY CAT GETS THE RAT & I'D LIKE THE GAME PLEASE
DOUBLE THE FUN - ANDROID
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DOUBLE THE FUN - iOS
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DELUXE EDITION
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CREDIT EDITION
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CITIZEN EDITION
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RAT-CATCHER EDITION
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CARD-SHARK EDITION
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SURVIVOR EDITION
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SUPPLY EDITION
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CONNOISSEUR EDITION
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TASK EDITION
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CRISIS EDITION
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EXECUTIVE PRODUCER
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PERK CHART
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WHERE WILL THE MONEY GO?
After the Indiegogo service fees, all funds from this campaign will go directly to the development of the game, with the focus on paying for our top-notch programmers and new artists whose quality illustrations will further bring Nyheim to life!
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Art: 43% Unfortunately we are running low on artists and need to hire help from outside to make Nyheim look Awesome.
Salaries: 25% No going around it, even game developers need food every now and then. :)
Partners: 10% Indiegogo, Paypal, Square Enix Collective. Cool people who are helping us make our dream come true, just like You!
Rent: 15% In addition to food, a roof and walls make developing games a bit easier.
Licenses: 2% Tools of the trade
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Nyheim is the first game project Happy Hobgoblin is working on, and for many of our intrepid developers it is their first trial by fire. But we do have two major advantages: Samuli’s experience in game development and the fact that Nyheim mobile is complete. The swordfighting card game that Samuli designed, Audatia, already won over the hearts of many swordsmanship hobbyists and raised a successful campaign here in Indiegogo. The mobile version of Nyheim has been in development for over year and a half, so the developers know the ins and outs of the project.
While every person at Happy Hobgoblin is eager to develop games, Nyheim is the company’s first project and not everyone has experience in game releases. Countless basement projects aside, only one game project has been released and has been a success in its own niche: Audatia, designed by our own Samuli. So the trials and tribulations of getting the game to the digital marketplaces may give our producer some more gray hairs. However, we do have Square Enix supporting our campaign! We have pitched Nyheim in the Square Enix Collective and gamers showed their support, opening this possibility.
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THANK YOU FOR READING!
The entire team at Happy Hobgoblin thanks you for reading all of this! We are eagerly waiting for your feedback and comments, and also hope that with your support we can build not only Nyheim, but other games in the future!
Please, do not hesitate to ask questions or post comments!
And again, thank you for your support! We love you!
Pekka Södervall, Samuli Raninen, Jesse Passoja and the rest of the Happy Hobgoblin team!
FAQ:
Why are you making two versions of the game?
We originally envisioned Nyheim as a PC game, but once we started prototyping we thought it would make a great mobile and tablet game too. We’ve been working on both versions ever since.
How does the PC game differ from the mobile version?
The PC version of Nyheim will be a deeper and more polished experience, since the platform allows us to do more. The two are going to be very different experiences.
Are you planning on releasing Nyheim to other platforms?
For now Nyheim is going to be just for PC, Android and iOS, and we do not currently have any plans for consoles. But if demand is greater, we will explore the possibilities.
Who did all the art?
Nyheim began as a project in Oulu Game Lab, and many artists, including Jonna Koskelo, Kjersti Kravik, Katja Haapalainen, Joyce Waaijer and Kirsi Salonen.
Will there be a multiplayer version at some point?
Nyheim has been designed as a single-player experience, so no multiplayer.
What if I accidentally donated the contribution instead of selecting the perk I wanted?
Don't worry! We will send you the perk you deserve anyway.