Summary
Road to Eden has been in development for the past 14 months, we do this because we are passionate about creating the survival game we all want to play.
My name is Ronald Halabi, graduated 1991 with a computer science degree, and specialized in 3D graphics and Visual Effects.
I start Developing Road to Eden with the help of freelancers and was able to bring it to its current state, a playable alpha with almost all the features implemented. We are currently testing "Alpha 2.3" with overwhelming positive feedback.
Due to the number of features, I am implementing in Road to Eden and the nature of independent game development, It was imperative to find a way to accelerate the development by hiring more people.
Having the community backing Road to Eden Will not only accelerate the development process but will make it the survival game we all want to play. We will be able to hire full-time 3D artists and animators, a writer and an environmental artist. We will also be able to buy our own motion capture system to in-house record character and enemy motion for more fluent gameplay. Please refer to the roadmap for more information.
Game features
![]()
Road to Eden is played on Host/Client basis, when you start a game you essentially start a server where your friends can login and assist you with your story, so every time you start a game your story will unfold differently!
![]()
The crafting in Road to Eden is based on learning recipes by finding books or broken objects from which you learn new recipes. All recipes require a number of items to be able to be crafted, once crafted, you can find the item in your inventory as well as gain experience which is part of the character skill system.
![]()
You can build using a wide variety of blocks, from large blocks to thin walls, fortifications, traps, furniture, windows, doors, fabricators, workstations and a lot more!
Building your base in Road to Eden is one of many ways to survive the weather and the dangers that lurk at night
![]()
The world of Road to Eden has a variety of randomly generated dungeons, bunkers, sewers, caves with no loading screen, fight your way through the dungeons to gain experience, loot, find rare items, and get skill points.
![]()
The world of Road to Eden is populated with multiple factions, the infected are ordinary people infected with the blue substance brought by the visitors, they are everywhere and their sole mission is to infect you and other survivors. The rebels are bandits willing to kill on sight, they create anarchy and chaos in the land, the paramilitary are mercs, well armed and well trained, they won't hesitate to kill you on sight if you interfere with their operation. And finally the visitors, we have heard stories about them, no one knows why they came and no one survived an encounter with them.
![]()
While exploring the world of Road to Eden you will discover a multitude of locations from small villages to deep caves and crash sites, each location may hide a piece of the story. With each login, all lootable house furniture will randomly generate, making your scavenging visits different every time!
![]()
The world of Road to Eden is littered with secret areas where you can find rare loot, some areas are open, others require special items or keys, you can find these items by solving puzzles or quests
![]()
As you become part of Eden's effort against the visitors, you will receive missions ranging from clearing out infected from an area to acquiring rare items.
![]()
As you progress in Road to Eden you will encounter special random world events ranging from visitors landings sites to major paramilitary operations, it's up to you to decide if you engage, and how you engage if you decide to do so!
Roadmap
![]()
We will be able to move into a bigger space, hire 2 3D artists, a writer and buy the motion capture system.
This milestone will enable us to accelerate the development to release in February 2019 and get all the items(1500), blocks(400) and recipes (400) in game by the same date.
![]()
We will be able to implement dedicated servers for persistent maps and make it more of a multiplayer vs a co-op game.
![]()
We will be able to implement drivable vehicles, add more random dungeons and add more enemy classes.
Backers perks
Backers will have the opportunity to be part of game as it is being developed, by choosing one one of the perks found on this page. Depending on the perk they choose, we are including Backers names in the game credits. We also want to solidify our backers role in Road to Eden development by helping them designing their own T-shirt, jacket and cap skin. The designed skins will be part of the game's loot, so players can find them and wear them while they take the long Road to Eden. Some of the perks will include a unique military backpack skin and will surely make you character stand out in this post apocalyptic world. We are also designing special storage blocks with display, that backers can exclusively receive with some of the perks. These special storage block will display all items in their inventory, they can be used to show off special rare items or unique rare weapons. Special tier perks will also receive the new Ranger camouflage character skin, complete with tattoos and scars. We wish you all a safe and an uneventful trip to Eden!
Road to Eden Links
Official website: www.roadtoedengame.com
Steam Store: https://store.steampowered.com/app/929060/Road_...
IndieDB: https://www.indiedb.com/games/road-to-eden
Facebook : https://www.facebook.com/Roadtoedengame/
Twitter: https://twitter.com/RoadtoEdengame
Instagram : www.instagram.com\roadtoedengame
Discord dev channel : https://discord.gg/THWCJnG