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Teacher-Gamer Handbook

Bringing Role Playing Games to the classroom - 36 life skills developed with a tabletop curriculum.

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Teacher-Gamer Handbook

Teacher-Gamer Handbook

Teacher-Gamer Handbook

Teacher-Gamer Handbook

Teacher-Gamer Handbook

Bringing Role Playing Games to the classroom - 36 life skills developed with a tabletop curriculum.

Bringing Role Playing Games to the classroom - 36 life skills developed with a tabletop curriculum.

Bringing Role Playing Games to the classroom - 36 life skills developed with a tabletop curriculum.

Bringing Role Playing Games to the classroom - 36 life skills developed with a tabletop curriculum.

Zachary Reznichek
Zachary Reznichek
Zachary Reznichek
Zachary Reznichek
2 Campaigns |
Montréal, Canada
$8,800 USD 132 backers
48% of $18,000 Flexible Goal Flexible Goal
Highlights
Mountain Filled 2 Projects Mountain Filled 2 Projects

Introducing the Teacher-Gamer Handbook

The Teacher-Gamer Handbook is a resource for educators to lead Role Playing Games (such as Dungeons and Dragons) in the classroom, in homeschool and online. It contains a full semester of robust lesson plans and the pedagogical infrastructure to last years that teach 36 life-skills to players with pre-created adventure suggestions, narrative arcs and prompts.

The main premise is: you can’t learn something unless you notice it. The purpose of the RPG Skillset is to generate multitudes of continuous opportunities to notice things within at least 36 major domains of self-development. The possibilities are endless.

My name is Zach.

Here is a brief history of how the Teacher-Gamer Handbook came to be:

  • 1982 played Dungeons and Dragons for the first time - my character died in the first 10 minutes, it was so fascinating and unlike anything I had ever experienced... I was hooked! I have been playing RPGs for thousands of hours and almost 4 decades. Some would call me an O.G. (Original Gamer).

  • 1990’s adventuring in life, school, work, music production, becoming Canadian and starting a family steered me in new directions. 
  • 2002+ raising two boys with my wife Sophie, I was teaching and studying by day, hangin' with the family and playing RPGs when I could on weekends.
  • 2006 enrolled in an MA program in Education to better understand the “how” of teaching and learning.
  • 2010 finished my Masters in Education focused on authentic learning and life-skills curriculum development.
  • 2012 realized that role-playing games (RPGs) in Schools was an untapped resource. I began working on the Teacher-Gamer as an extension of my Distinct Self well-being program. 
  • 2014-2016 brought RPGs in Schools curriculum into the classroom at Green School Bali
  • 2015-present Wild Mind Training workshops blending RPGs in Schools with mindfulness ramps into wilderness trips with Wildlife Conservation Society.

  • 2020 Teacher-Gamer Revolution! - happening offscreen on tabletops everywhere! Let’s get radical about balancing EdTech and AI coming into schools by bringing our teacher’s hobbies into life-skills classes that enrich youth with socio-emotional and literary skills while maintaining the distinctly human teacher-student relationships that cannot be replaced by computers.

What We Need & What You Get

I started this campaign for three main reasons:

  1. It is time to put the Teacher-Gamer Revolution on the timeline, now, globally. It is so important to take what you have inside you and put it into the civic sphere. I urge all educators to make the world a better place by combining their passions with their pedagogical skills and make them available to the public.
  2. Self-publishing the Teacher-Gamer Handbook (TGHB) will launch this new step of my career with all the support of my colleagues, friends and anyone who likes the idea that robust off-screen game-system-learning (engaging face-to-face life-skills development) is a viable initiative to balance the influx of technology into schools. 
  3. The TGHB is my calling card, a beacon, an organized methodology that I can put into the hands of people I meet at conferences, conventions and school boards wherever I go.  

I took a calculated risk and have already borrowed the money to: 

  • finish the book 
  • have it typeset in the style of a role-playing game handbook 
  • make videos to explain how teaching RPGs in schools works
  • build a website with a private interactive forum. 

I also plan to use the momentum and connections I make with so many people around the world to take the curriculum to the next level.

My ultimate goal is to hit at least $60,000 so that I can spread the methodology online and hit the road when the world opens up again to safe conferences and in-person education.

Here's the Teacher-Gamer Revolution plan for the funds raised on IndieGoGo: 

  • Hard Copy prints of the book for everyone!
  • Hit our stretch goals and produce additional resources for Teacher-Gamers to accompany the Handbook.
    • Newsletters with practical activities
    • Instructional videos
    • Teacher-gamer website features celebrating educator success around the world  
    • Weekly Webinars for online outreach and support 
    • Teacher training workshop deployment to implement new full-scale RPGs in the classroom programs.
    • Head to Conferences and speaking events to grow the community and gain traction.
    • Continued customization of RPGs in Schools curriculum in community centers, school boards, correctional facilities and homeschools far and wide.
  • Finish the next three handbooks full of additional lesson plans, classroom activities and teaching strategies.

Benefits for the Educators

  • help schools transition into more life-skills programs that prepare youth for adulthood
  • build progressive opportunities for face-to-face off-screen courses in schools
  • maintain positive attitudes about the future of schools
  • work to make life-skills more prominent in schools for the subject teacher who is getting pushed out by tech 
  • Strengthen relationships with students through gameplay

The last thing a teacher wants to feel like is “obsolete”. There is some hustle each teacher must do to remain fresh, viable and relevant in their community, but if teachers are trying to battle incoming tech or are being asked to do more tech type roles, they will have to find ways to shift the consciousness of the institutes they work in or be moved around or pushed out. 

This is a call to teachers to take their passions- or at least an opportunity to pick up this methodology to teach games- and deploy life-skills into their learning environment.  

Stretch Goals

$25,000 - First Stretch Goal 

$35,000 - Second Stretch Goal (TBA)

$45,000 - Third Stretch Goal (TBA)

$55,000 - Fourth Stretch Goal (TBA)

$65,000 - Fifth Stretch Goal (TBA) <--- This is our ideal goal to hit and we have LOTS of goodies when we hit this level! This is the amount needed to really get this campaign rolling!

$80,000 - Sixth Stretch Goal (TBA)

The Impact

By contributing to the Teacher-Gamer Handbook, you are doing more than just buying a book or helping it get printed, you help:

  • establish the printing, distribution and sale of the book
  • the off-screen Teacher-Gamer Revolution gain traction and take flight
  • bring viability to the TEACHER-GAMER profession 
  • subject teachers to collaborate with their peers to build robust game systems into learning opportunities
  • wilderness survival teachers establish classroom simulations of safety and role-playing through authentic learning narratives
  • bring a whole new piece of curriculum to holistic education
  • make in-roads for RPGs in Schools to become a discipline unto itself that helps youth process the multiverse of systems, franchises, worlds and cultures that are coming at them at high-speed through the internet and media.

The Story

The Teacher-Gamer Handbook has been over 8 years in the making! 

The RPGs in Schools program was originally developed as an extension to a Personal and Social Development Local Programme course cycle in Canadian public school – a well-being curriculum program of life-skills electives at The English Montreal School Board in Quebec. Since then, the RPGs in Schools program has been adapted into the Wild Mind Training resiliency program for youth, 10 years old and older in schools and camps in Indonesia and the UK where I have been working over the last 6 years.

Starting in 2014, Green School Bali was an early adopter of the RPGs in Schools Program where I ran Introduction to Dungeons and Dragons as an English literacy course (creative writing) in high school and as an English literacy course (communication thematic) in middle school.

Every child surveyed in Green School reported that they liked the RPGs class and over half of them considered it their favorite class!

As I went along, I started realizing that all the life skills (21 basic and 15 advanced) that I was teaching could be dialed in to meet various curriculum goals and that if I put learners on a narrative cycle such as the Hero’s Journey, they would begin to recognize so many more thematics, symbols, motifs and literary forms as they relate to so many of the stories, books, films, TV series, mangas and other sagas that they follow.

Re-branded as Wild Mind Training, over the last 4 years. I have been experimenting with more mindfulness, wilderness conservation and improvisational theatre elements. As a home school aggregate on the weekdays and a weekend workshop for day school children, I have ironed out the kinks of three different levels of Introduction to Life-Skills through 3rd edition Dungeons and Dragons courses. 

As with any pedagogy delivery system, the context and content (ie. role-playing game being used) can be adjusted into the area of study or subject. What matters most is that the learning system is authentically motivating and delivers opportunity after opportunity to acquire literacy, socio-emotional and life skills.   

When teacher-gamers, homeschool parents, mindfulness trainers, socio-emotional counselors and wilderness survival instructors get a hold of this book they will find it easy to use and with plenty of insight around teaching and practical techniques of classroom management. 

Not only is the book $10 cheaper through the campaign, access to the book’s forum is half price and if we meet our initial stretch goal will be boosted an additional 6 months.

 

Risks & Challenges

Getting the book printed is only the first step. I’m taking a huge financial risk of my own even if the project does not get funded. In order for it to succeed, I have to get out there and hit the road to show people how the methodology really improves the learning experience for the students and teachers.

I’ve got to hit trade shows, book speaking events, and still create workshops to help teacher-gamers really kickstart this program. 

Let’s keep it real: this is an alternative learning method that requires adaptation. There may be backlash as conventional school systems are entrenched in “standardization”. I have to keep pushing this body of work as a complement to curricula by expanding the resources for teachers. 

Gamification has brought games into education, but have also made the teachers gatekeepers to the computer. The negative result is that kids will be on their best behavior just to be allowed to get on screen. We need to bring value back to the teacher-student relationship, also making the teacher-gamer an exciting part of education - off-screen!

The Teacher-Gamer Revolution is on!

And I am ready. The time is NOW. If not us, then who?

As a network of early adopters it is YOU that will help me carry this forward and YOU that by belief in this project, will help extend the reach of the Teacher-Gamer Revolution. 

We have some goals to hit, and time is of the essence. There has been so much learned by going for it and I am so excited to turn this guerilla-style launch of getting the first Handbook off the ground and into teachers hands everywhere.

  • We will try to get questions answered as soon as possible, just know we are also trying to get the book to print BEFORE the end of the campaign and have a lot going on.
  • That being said, we are GOING TO PRINT and get your copies to you as SOON as possible. Depending on your location this could take some time as we are a GLOBAL movement with community around the world, but can only afford to print in ONE location at this time. 
  • Print and delivery is scheduled for June 15th and getting copies in your hands by July 1st. But again, your patience is much appreciated and we will update you every step of the way!

Thanks to you for all your patience and getting involved.

Zachary Reznichek

Life. Skills. Adventure! 

Please copy the links and share them in your community and with teachers everywhere.

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Choose your Perk

PDF & FORUM

PDF & FORUM

$25 USD $45 USD (44% off)
This is the BELL and CANDLE. You get a digital copy of the book and a code to access the Teacher-Gamer private forum for 6 months where you can find support, give feedback and connect with other teacher-gamers implementing and expanding the methodology.
Included Items
  • The PDF copy of the book
  • Teacher-Gamer Forum- 6 months
Estimated Shipping
July 2020
21 claimed
BOOK & FORUM

BOOK & FORUM

$30 USD $60 USD (50% off)
The "Book and Candle"! This perk puts the physical Teacher-Gamer Handbook in your hands- not just projected light! And when you need support, want to give feedback or crave connection w/ other teacher-gamers expanding the same methodology, you have 6 month access to the Teacher-Gamer private forum. Note: COVID19 may change the ship date
Included Items
  • Paperback Book
  • Teacher-Gamer Forum- 6 months
Estimated Shipping
July 2020
41 claimed
Ships worldwide.
ADVENTURE BUNDLE

ADVENTURE BUNDLE

$45 USD $80 USD (43% off)
The "Bell, Book and the Candle" This basic bundle pack rewards early backers with a hefty discount for the physical Teacher-Gamer Handbook to have and to pass around, the PDF for your digital device and 6 months access to the private forum to share ideas and get support online. Note: Stretch goals and COVID19 may change the ship date
Included Items
  • The PDF copy of the book
  • Paperback Book
  • Teacher-Gamer Forum- 6 months
Estimated Shipping
July 2020
23 claimed
Ships worldwide.
DELUXE ADVENTURE PACK

DELUXE ADVENTURE PACK

$60 USD $95 USD (36% off)
Welcome to the Deluxe Edition! Not only do we start you off with the Teacher-Gamer Screen, you now have Access to Stretch Goals! Note: Screen art in mock up may change for final output. Stretch goals and COVID19 may change the ship date.
Included Items
  • The PDF copy of the book
  • Paperback Book
  • Teacher-Gamer Forum- 6 months
  • Access to Stretch Goals!
  • Teacher-Gamer Screen
Estimated Shipping
July 2020
26 claimed
Ships worldwide.
CO-TEACHER ADVENTURE PACK

CO-TEACHER ADVENTURE PACK

$100 USD $160 USD (37% off)
Double up! Two Teacher-Gamers going in early on this together are rewarded mightily and share the stretch goals. Note: Screen art in mock up may change for final output. Stretch goals may change the ship date slightly.
Included Items
  • The PDF copy of the book (2)
  • Paperback Book (2)
  • Teacher-Gamer Forum- 6 months (2)
  • Access to Stretch Goals!
Estimated Shipping
July 2020
2 out of 250 of claimed
Ships worldwide.
EXPLORER SATCHEL SUPREME

EXPLORER SATCHEL SUPREME

$250 USD $373 USD (32% off)
This for the Teacher-Gamer wanting to go pro! With a special shout out on social media for going big for us you have also purchased the companion Teacher-Gamer Training webinar (be there live and/or watch the exclusive video after) Note: Screen art in mock up may change for final output. Stretch goals and COVID19 may change the ship date.
Included Items
  • The PDF copy of the book
  • Paperback Book
  • Access to Stretch Goals!
  • Teacher-Gamer Screen
  • Teacher-Gamer Forum- 12 months
  • Webinar Admission Code
Estimated Shipping
July 2020
1 claimed
Ships worldwide.
BARDS & STARSHIP CAPTAINS

BARDS & STARSHIP CAPTAINS

$500 USD
You are a cultural officer of the realm! You have made a major contribution to enriching our project Your adventuring spirit will be honored with a shout out on social media & website Note: Stretch goals and COVID19 may change ship date / items may be shipped separately.
Included Items
  • Webinar Admission Code
  • Deluxe Pack - Signed
  • VIP Book Launch Party Invite
Estimated Shipping
July 2020
1 claimed
Ships worldwide.
DRUIDS, WOOKIES & PSIONICISTS

DRUIDS, WOOKIES & PSIONICISTS

$1,000 USD
You are an angel of the project! A song in my ear to "Keep going!" Your wise spirit will be honored with a shout out on social media & website and an in-book thank you. Note: Stretch goals and COVID19 may change ship date / items may be shipped separately.
Included Items
  • Webinar Admission Code
  • Deluxe Pack - Signed
  • VIP Book Launch Party Invite
  • Consultation w/ Zach - 2 hours
Estimated Shipping
July 2020
2 out of 9 of claimed
Ships worldwide.
JEDI, AES SEDAI & PALADINS

JEDI, AES SEDAI & PALADINS

$2,500 USD
You are a MYSTICAL TRILOGY in the Teacher-Gamer Revolution! Your noble contribution will be honored with special shout outs on social media, the website and in-book special thanks. Note: Stretch goals and COVID19 may change ship date / items may be shipped separately.
Included Items
  • Consultation w/ Zach - 2 hours (3)
  • Supreme Satchel Signed (3)
Estimated Shipping
July 2020
0 out of 9 of claimed
Ships worldwide.
WIZARDS & NEUROMANCERS

WIZARDS & NEUROMANCERS

$5,000 USD
BOOM! You are performing magic before our very eyes! Your mythical contribution will be honored with VIP shout outs on social media, the website and in-book VIP thanks. Note: Stretch goals and COVID19 may change ship date / items may be shipped separately.
Included Items
  • Autographed T-G Handbook
  • 5 Deluxe bundles
  • 5 Webinar Admission Codes
Estimated Shipping
July 2020
0 out of 7 of claimed
Ships worldwide.
LEGENDARY HEROES

LEGENDARY HEROES

$10,000 USD
Your generosity is of EPIC proportions! This legendary feat of support will be honored with Epic shout outs on social media, website and in-book Epic thanks. I will personally deliver your books and 2 Day Training Session at location of your choice (10 people max). It will be an adventure! Note: Specialized product requires special coordination
Included Items
  • 5 Webinar Admission Codes (2)
  • 2 Day Teacher-Gamer Training
  • 10 Deluxe Bundles - Signed
Estimated Shipping
October 2020
0 out of 5 of claimed
Ships worldwide.
DRAGONS & KWISATZ HADERACH

DRAGONS & KWISATZ HADERACH

$20,000 USD
This is a NEXT LEVEL perk! You are co-producing the TGHB in the language of your choice! Your other-worldy contribution will change the cultural fabric of this project and be honored w/ Next Level shout outs on social media, website and in-book thanks. It includes 5 Deluxe Bundles (in English). Note: This specialized product will take extra time
Included Items
  • 5 Deluxe bundles
  • TGHB in your language
  • 50 Books in your language
Estimated Shipping
February 2021
0 out of 3 of claimed
Ships worldwide.

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